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Each weapon has its own unique personality, more so than the characters that wield them. As the various characters in Call of Duty, you have numerous authentic weapons at your disposal as you face down scores of Nazis in Red Square and other notable locales. You can play it, beat it (in under ten hours easily), and enjoy it. I will say that Finest Hour is a competent first-person shooter. I would have preferred one character per campaign, because the quick jumps make for a series of faceless characters that aren't memorable in any way. I never was involved in their stories and their stories were scarcely touched upon in cut-scenes. While this does provide for some more variety, it also diminishes the effectiveness of the characters. Rather than having player's stick with one character and follow their progression through an entire campaign, as in the PC version, Finest Hour hangs with most characters for just a couple of missions before hopping off to look at another perspective. You begin in Russia, move to North Africa for the British campaign in '43, and end in '44 with a U.S. Playing through Finest Hour, you see the war through the eyes of multiple soldiers.
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Shoot to Kill The concept behind the Call of Duty franchise remains.
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